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ARCANE: VI

3D Modeling/ Asset Portfolio    2025
Project Type
3D Modeling, Digital Design, Portfolio

Tools
Maya, ZBrush, Vray, Substance Painter, and Photoshop

As a huge fan of Arcane series, I was deeply inspired by its unique visual style and artistry. This led me to explore stylized character creation, pushing my skills further. While working on Vi, I also took on the challenge of modeling her gauntlet, a mechanical element I hadn’t had the opportunity to create before.

Modeling: 187hrs
Texturing: 75hrs

Renders


Breakdown

Vi ZBrush Sculpt
Substance Painter Material Mode
Substance Painter Base Color Mode
Material / Base Color Mode
Base Color Mode


Vi UV Layouts
Gauntlet UV Layouts

Reference/ Progress Shots

References
Progress Record
Creating Hair Mask in Substance Painter
Rigging



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